The Great B-Man wrote:
Shredderman8160 wrote:
Oh god, it's "Press X to Jason" all over again.
I feel this might actually be worse than that. Press X to Jason at least had a sort of roleplaying immersion kind of thing to it. You're looking for your lost kid. Of course you'd want to shout out for him. But you can totally go through the entire segment without ever having to press X to Jason. Similar thing applies to Luigi's Mansion to press A to Mario. You don't have to press it, but it adds a sense of immersion and connectivity between the player and the character. It's subtle storytelling. We like to joke about X to Jason, but I think in the context of the scene, it works and is real player choice.
This however... It's literally "press this button to advance the cutscene" in a half arsed attempt to generate feels into the player. Rather than letting emotions come out naturally, they are force fed instead, yelling at you to "feel something!!!" To be honest, first time I saw this screenshot, I thought it was a joke. Just someone having fun on Photoshop. To learn it was real, I just had to shake my head. The devs are trying way too hard ever since the CoD4 nuke scene.Well said, that's exactly how it goes. And chances are, that occurs in the game a few other times. I feel they've been trying stuff like this indeed since the nuke scene, considering Modern Warfare 2 had a similar moment in the climax. As far as I know, I don't think other games in CoD really had quick time events...I know other games have done this, but it made a bit more sense, kinda. Warning for spoilers ahead, particularly for games (both the God of War and Dead Space series) I believe some users on here want to play
God of War: Chains of Olympus has a moment where Kratos has to push away his daughter Calliope in order to save her and the world, via quick time. It fits in the general quick time events the game has, and shows how hard he's struggling to do it, emotionally. Kratos has had many moments in the series as a whole as to why his family haunts him, so seeing it take effect in-game works; this isn't the first time we've had an in-game moment with Kratos's family either.
Dead Space 2 has a moment where Isaac has to react to his hallucination of Nicole or else it kills him, by mashing a button to survive the strangle and to have him reveal why the hallucination haunts him (his in ability to let go of Nicole.). The game has moments where Isaac is unsure what to make of the hallucinations, rejecting them, or trying to make sense of them, and has some sort of interaction as well. This was in the first game too.
Those moments work and I felt for the characters and what the developers tried, since it used something tried and true gameplay wise. It did what CoD
wants to do, and wasn't half assed. I've used these games and their moments for research papers in college and high school, and my teachers and peers saw what the developers were trying for.
I still say, I would not mind "Press X to salute The Boss" however.
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"See, their morals, their code, it's a bad joke. When the chips are down, these civilized people, they'll eat each other. Dropped at the first sign of trouble. I'm not a monster. I'm just ahead of the curve."