Dashed Expectations

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PostPosted: Wed Feb 03, 2016 2:52 pm 
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Image A new Fire Emblem is just on the horizon, and I thought it might be a good idea to share with some of you some of the changes the newest game has made since the last one. There are a couple of fans on this site so I felt it merited a thread. Anyway, here you guys go:

-The big change is that the game is split into three distinct parts: Birthright, Conquest, and Revelations. The core gameplay is the same, but there are a number of differences between them.
--Birthright: This one plays very similarly to the style of Awakening. There is an unlimited amount of gold and exp thanks to being able to battle in Skirmishes, not unlike what you could do in Awakening. The majority of the story missions are also kept basic with its victory conditions either being Rout the enemy or Defeat the Boss.
--Conquest: This one plays more like classic Fire Emblem titles, meant for more experienced players. It is far more structured and linear with no way to earn gold and EXP outside of story missions. There are far more victory conditions as well, such as defending a base, breaking through enemy lines, and even turn restrictions.
--Revelations: A mixture between both styles and has a mid-level difficulty (harder than Birthright, but easier than Conquest) that also ties the whole story together. There is still a variety of victory conditions like Conquest, but the majority are still Rout and Defeat Boss. Skirmishes are included in this mode, and any exclusive classes and buildings from the other versions are all included here with almost every single character being recruitable as well.

-Avatar (Corrin) creation is more robust, with more hair style, colour, and more than before. Additionally, females can get a little hair decoration for some added flare, and special equipment can be equipped to your units (not just Corrin) to not only add some more flair, but also to gain some stat bonuses. The only thing removed is that both male and females lose one build (2 down from 3 in Awakening).

-You get your own little customizable little place known as My Castle, where you can build many different areas to better help in your adventure.

-Pair Up and Dual System returns with a new system involving stances: Attack Stance and Guard Stance. Like in Awakening, these can give an extra attack/block all damage when active, but only one or the other can be applied at a time. Additionally, enemies can also use these Stances against you, something that wasn't possible in Awakening.
--Attack Stance: You will be in Attack Stance if you are standing one tile next to the attacking unit. The Support Unit will always add in one extra attack after the Main unit attacks, regardless of Support level. The only time they can attack more than once is if they are equipped with a special weapon like something from the Brave series. Skills are not activated by the Support unit and they can miss. Enemies with a Support in Guard Stance will block all Attack Stance support attacks.
--Guard Stance: You will be in Guard Stance when you do the actual Pair Up. A unit enters a supportive role and can no longer attack. If they Pair Up with another unit, that main unit gains stat boosts while the support unit is in Guard Stance. They gain further boosts if they have a high Support level. Dual attacks from enemies with Attack Stance will always be blocked while a support unit is in Guard Stance. Combined, the two units will have a Shield Meter that can go up to 10 increments. For each attack that is not blocked, the meter goes up by 2. Once it hits 10, the next attack will always be blocked, regardless of Hit Chance.

-Skills return, but with a slight variation: Every single unit (minus amiibo units) will have one fixed skill exclusive to that unit that cannot be unequipped. However, they still maintain 5 additional skill slots for whatever you please.

-Reclassing is a thing again. However, the Second Seal has been dropped in favor of three new Seals: Heart Seal, Buddy Seal, and Marriage Seal. The Heart Seal works basically like the Second Seal, except it does not reset your level to 1 so power leveling via Second Seals won't break the game anymore. But do not fret over skills if you change to a promoted class; All skills from the unpromoted branch will still be learned via leveling up. The Buddy Seal lets you reclass a unit into whatever classes they have an A+ Support with (a new form of Support that can only be used on one character, much like marriage. Unlike marriage, this is not one sided, so a character who is an A+ by some other character can A+ somebody else). The Marriage Seal lets you reclass a unit into one of their spouse's classes.

-Another new seal, the very expensive Eternal Seals, will permanently raise a promoted unit's level cap by 5, so you can still continue to level and improve/gain new skills.

-Child Seals are also new to the game, which are used on child characters that you recruit so that their stats will match those of the rest of your team so they don't end up falling behind. They can even be promoted using this. This is especially useful during Conquest since you can't actually grind in that one.

-Weapon Durability is 90% gone! (Staves still have limited uses) To help balance this change, higher grade weapons will have detrimental stats which can be fixed at a forge in your base.

-Forged weapons are still a thing, but you must spend resources and materials instead of simply throwing as much gold as possible for your weapon of choice.

-Knives make a return from the Tellius games but are under a new weapon class: Hidden Weapon. Hidden weapons have short and long range attacks, much like Tomes, and can apply stat debuffs to their target for a few turns (ie. lowered STR or lowered RES).

-Marriage and children is a thing again. This time, however, children are determined by the father as opposed to the mother like in Awakening. Spouses can share their respective classes and secondary classes with each other via Marriage Seals. Children will also adopt their parents' classes. A player's Avatar (Corrin) can also be engaged in a same-sex marriage if they so desire with Niles (male/Conquest) or Rhajet (female/Birthright).

-For those who purchased the Special Edition or the downloadable eShop version of the title, you are granted 9 total save slots to experiment with all the different scenarios. Those who purchase the standalone Birthright and Conquest copies have their standard 3 save files.

-Enemy Units can be Captured assuming the player has opened up a Jail at their castle and defeats an enemy with a unit that has the correct Skill. They may then spend resources to try to convince these jailed units to join their army. They can even capture some Bosses! However, characters that are exclusive to a specific side cannot be captured. Jailed units who join your armies can be used like normal units, but they cannot form any Supports and do not have a secondary class. Promotion can still happen, however. Non-boss units get randomly generated names.

-New style of weapons (such as Katanas, Naginatas, etc.) are added to the mix of standard Fire Emblem fare. These have slightly different stats from standard swords, lances, etc., but otherwise function the same.

-The vast majority of classes are now unisex, which means, yes, even males can now ride beautiful pegasi and females can be hulking Berserkers. Many of these classes were renamed to reflect this, such as the aforementioned Pegasus Knight being changed to Sky Knight. However, some DLC classes are still gender locked.

-Every royalty character, this includes Corrin, are capable of using Dragon Vein, which changes the terrain on the map. You know you can use this when you see a part of the map highlighted.

-A new mode called Phoenix Mode is introduced, which is even easier than Casual Mode. Like in Casual Mode, there is no permadeath, but instead of units retreating from the battle only to return the next fight, any units who's HP reaches 0 will be instantly revived with full health on their next turn. This does not affect the story in any way and is meant for those who just want to see how the story plays out. You can change to Phoenix Mode at any time if the game is proving to be too challenging, but once you change to Phoenix Mode, you cannot return to Classic Mode.

-The Weapon Triangle got a shake up! It now looks like this: Sword and Magic > Axe and Bow > Lance and Hidden Weapons > Sword and Magic.

-amiibo support is in the game, allowing you to bring over the Fire Emblem characters that were playable in Super Smash Bros.: Marth, Ike, Robin, and Lucina. Not only can you use them as a unit, you will also get a unique item from them. Whether or not Roy and Corrin will work as well remains to be seen, but that is doubtful due to their late addition to Smash's roster as DLC.

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Last edited by The Great B-Man on Fri Feb 12, 2016 11:48 am, edited 6 times in total.

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PostPosted: Thu Feb 04, 2016 1:49 am 
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I want to see a female Berserker.


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PostPosted: Fri Feb 12, 2016 11:40 am 
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Image Important update! It's about everyone's favourite Skill: Galeforce.

It got nerfed.

...HARD!

While the general idea of the Skill is the same (kill an enemy, get a free extra turn) there is a new restriction added: You can't use Pair Up at all! That means you cannot stand next to anyone nor can you have someone with you at any time if you want to use Galeforce. For the Skill to activate, you must do it solo.

Now, you're probably thinking, "Well, the majority of my units that use Galeforce are already immensely powerful anyway, they don't need to Pair Up." However...

That's not even the worst part.

The class that teaches Galeforce, Dark Falcon (a unisex rename for Dark Flier from Awakening, not an evil version of Falcon6) is only available either for those who purchase additional versions of Fates or from the DLC Xenologue 7: Royal Royale with the Nohr siblings, which will reward you with an Ebon Wing, which can reclass anyone into a Dark Falcon. (Completing the DLC with Hoshido instead nets you a Dread Scroll, which can reclass anyone into a Dread Fighter; you also get Dread Scrolls for purchasing additional versions). On one hand, it's nice that anyone can just get Galeforce now, even the guys that aren't children, but Galeforce is still behind a paywall! Eesh...

...Also, Galeforce isn't learned until at least Level 35 or higher. So it may take some time to get there. Since reclassing no longer lowers you to 1, it's not as big a deal as it seems at first. Just hope you saved some Eternal Seals to raise the cap by 5. I believe I read somewhere that the actual Level Cap is 99...

Also decided to clarify how to activate Stances, which is really quite simple. If you are standing next to a unit, you'll be in Attack Stance. If you are actually Paired Up, you'll be in Guard Stance.

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PostPosted: Sat Feb 13, 2016 9:22 am 
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Image Well look at this! It's the full voice cast for Fates! I recognize a few of these names, how about you?

Jason Adkins
Laura Bailey
Sarah Blandy
Cam Clarke
Rosie David
Ben Diskin
D.C. Douglas
S.L. Draven
Stephanie Elle
Gideon Emery
Walley Hollis
Lizzy Hunter
Danielle Judovitz
Conner Kelley
Brianna Knickerbocker
Yuri Lowenthal
Matthew Mercer
Max Mittelman
Marcella Mozdy
Cole Noelle
Liam O’Brien
Nigel Oakenshield
Otis Paul
Sara Pippin
Marisha Ray
Kris Salter
Stephanie Sheh
Laura Faye Smith
Karen Strassman
Rena Strober
Kaiji Tang
Julie Ann Taylor
David Vincent
Angela Marie Volpe
Holly Wallace
Imari Williams
Travis Willingham

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PostPosted: Sat Feb 13, 2016 11:17 pm 
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The Great B-Man wrote:
not an evil version of Falcon6)

Aw man.

Regarding the voice actors, I only recognize Karen Strassman and Travis Willingham right off the bat. I think Karen currently voices Blaze the Cat and Travis currently voices Knuckles.

EDIT: Nope, I'm wrong about Karen. She voices Rouge the Bat.


Last edited by Pikmanipulator on Thu Feb 25, 2016 11:51 pm, edited 1 time in total.

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PostPosted: Sun Feb 14, 2016 4:29 am 
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>ctrl+f "Jamieson Price"
>Phrase not found

Dammit.

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PostPosted: Mon Feb 15, 2016 3:58 am 
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Pikmanipulator wrote:
I want to see a female Berserker.


Image Really late getting back to this but...

Image

Okay, that's technically a Female Fighter, but the point still stands (especially since she can Promote to Berserker) due to them typically being male-exclusive.

I decided to have a look see to make sure that this was one of the classes that was unisex, and it definitely is. As far as I can tell, the name Berserker is still the same (as opposed to things like Pegasus Knight becoming Sky Knight).

In fact, I decided to take a quick look around to see what classes were in to find out which ones were unisex, and I am here to report that all but six can be played by any gender. The six that can't be are either exclusive to DLC or amiibo.

Gender exclusive classes are as follow:


Male Exclusive
Ballistician - Class that really only ever showed up in Marth's titles. They have high Defense and use Bows, but very low Movement. Think of them as a Knight that can use Bows.
Lodestar - Marth's Class. Previously exclusive to Marth back in Awakening, but now any Male can pretend to be the Hero-King (butterfly mask optional if so desired). Only able to use Swords but has relatively good stats all around, minus its low Magic Cap and relatively low growth rate. Unlike Awakening, now comes with Skills, most of help boost Speed further.
Vanguard - Ike's Class. Unlike the Radiant Dawn version, Skill and Speed aren't as super capped as before (Skill especially got nerfed hard for Ike), making him work more closely to how he is Smash Bros. In exchange, he has much better Resistance (Ike's biggest weakness in RD) and Magic (...what? I guess Levin Sword is useful...). Can use Swords and Axes and is one of two classes that has access to Aether.
Grandmaster - Robin's Class. Strange to be exclusive to males... While still relatively average and all around like in Awakening, the caps favor using Magic more than Strength. This is also reflected in its Weapon level caps, where Sword maxes at B (enough to use Silver but not enough for the legendary stuff) while Tomes max out at A. Ignis is still here to add some extra damage though.

Female Exclusive
Witch - A Class that was originally only from Gaiden. Has some good stats that are about on par with that of a Sorcerer. What sets the Witch apart, however, is her Skills, which include Shadowgift (allowing any unit that isn't a Dark Mage/Sorcerer to use Dark Magic like Nosferatu) and Warp (which instantly teleports you to another ally and continue taking your turn, providing fantastic support).
Great Lord - Lucina's Class. A bit unusual to be female exclusive considering Chrom could become a Great Lord too, but whatever. Can use Swords and Lances. Roughly the same as how they are in Awakening, though Skill and Speed took a hit in exchange for a lot more Luck. One of the two classes that has access to Aether. Also has access to Awakening, a skill that increases Hit Rate, Avoid, Critical Rate, and Critical Avoid by a massive +30 when under half HP.

As an aside, while Troubadours are unisex, males and females get one skill unique to their gender: Distinguished Son for males and Demoiselle to females. They function the exact same though: Any opposite gender ally unit that's at least 2 spaces away will receive 2 less damage during battles.

There's also a few classes that have different names between genders but are otherwise exactly the same:

Maids/Butlers
Monks/Shrine Maidens
Great Masters/Priestesses

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PostPosted: Mon Feb 15, 2016 5:35 am 
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Image Might as well put the DLC here, since their schedule was announced and what they have is already known to us. Also, I was initially confused by what the amiibo can grant you (I thought you could reclass as them, but that isn't the case) so I'd like to clear up that confusion as well.

There will be at least one DLC map released per week, except for the 10th, which is when Revelation is released. Anyway, here's what we got:


February 19th (Launch Day)
Before Awakening
Price: FREE
Difficulty: 1
You'll appear on a map featuring Chrom, Lissa, and Fredrick just before the events of Fire Emblem: Awakening. Fight off the enemy with these classic characters!
Reward: Hero's Brand (first time, reclass male units into Lodestar), Exalt's Brand (first time, reclass female units into Great Lord), Pebble (unlimited)


February 25th
Boo Camp
Price: $2.49 USD
Difficulty: 1
Similar to EXPonential growth from Awakening, this is where you can grind up your EXP for units, even in Conquest. Unlike before, the DLC map will scale with your characters and progress. All DLC maps are like this, actually, so don't think you can just power level your way through them.
Reward: EXP (unlimited)

Beach Brawl
Price: $2.49 USD
Difficulty: 2
Here, you will use units separate from your main story. Choose one of the eight royal siblings (Hoshido or Nohr) and fight with them in an otherwise fantastic Summer getaway.
Reward: Special Illustration of the character you chose (can be repeated)


March 3rd
Ghostly Gold
Price: $2.49 USD
Difficulty: 1
Much like Awakening's Golden Gaffe, here you can get near limitless amount of gold to purchase all the skills and items you want to your heart's content.
Reward: Gold (unlimited)

Museum Melee
Price: $2.49 USD
Difficulty: 1
There are plenty of high quality weapons to be found here which can then be reforged into something even stronger at your castle. Grab these to help gain victories over other players you encounter via StreetPass...or just for bragging rights.
Reward: Weapons (unlimited)


March 17th
Royal Royale
Price: $2.49 USD
Difficulty: 4
Much like Beach Brawl, you are siding with one of the royal siblings in order to crush the opposition. According to the list of DLC, this is actually the most difficult map of the bunch, but the reward is certainly worth while, letting you obtain items that are otherwise exclusive and limited to those who buy multiple versions of Fates.
Reward: Various stat boosters (first time), Dread Scroll (unlimited, side with Hoshido, reclass into Dread Fighter), Ebon Wing (unlimited, side with Nohr, reclass into Dark Falcon)


March 24th
Hidden Truths 1 & 2
Price $4.49 USD
Difficulty: 3
Without going into spoiler territory, these maps are a special prologue to Fates explaining the backstory of a few select characters. It's higher in price due to being a map pack of two. The first map has you controlling units that aren't part of your main story.
Reward: Fell Brand (unlimited, Hidden Truths 1, reclass male units into Grandmaster), First Blood (unlimited, Hidden Truths 2, gain the ability to use Dragon Vein)


March 31st
Vanguard Dawn
Price: $1.99 USD
Difficulty: 2
A remake of the map Elincia's Gambit from Radiant Dawn. You must survive for 12 turns or defeat the enemy commander to clear it. Enemy reinforcements will continue to appear until the end. Some enemies hold Skills such as Veteran's Intuition and Aether!
Reward: Vanguard's Brand (unlimited, reclass male units into Vanguard)


April 7th
Anna on the Run
Price: $1.99 USD
Difficulty: 1
Merchant Anna is in danger from brigands! Can you rescue her before it's too late? I'm sure she'll be eternally grateful for your help.
Reward: Anna (first time)


April 14th
Ballistician Blitz
Price: $1.99 USD
Difficulty: 2
A remake of the map Wooden Calvary from Fire Emblem: Shadow Dragon. There's a lot of Ballistician units to deal with here.
Reward: Sighting Lens (unlimited, reclass male units into Ballistician)

Anna's Gift
Price: FREE
Difficulty: N/A
Anna comes bringing a little treat for you. Choose either the Sighting Lens or Witch's Mark to reclass one unit into either a Ballistician or a Witch. A good way to test drive the DLC classes before buying.
Reward: Sighting Lens or Witch's Mark (choose one, first time)


April 21st
Price: $1.99 USD
Difficulty: 2
A remake of the map Fear Mountain from Fire Emblem Gaiden. The Witch units here can be might annoying, but some of them are holding onto some nice little items, like the Warp Scroll for those who really want to break their game.
Reward: Witch's Mark (unlimited, reclass female units into Witch)

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PostPosted: Mon Feb 15, 2016 2:21 pm 
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of the voice actors, I recognize Laura Bailey, D.C. Douglas (be still my heart!), Yuri Lowenthal, Matthew Mercer, Stephanie Sheh, and Travis Willingham

Some of the DLC I heard about, such as Before Awakening, I heard it leads right into the intro exactly. I'm totally getting the grind maps. A lot of it does seem like Awakening's maps, which makes it more accessible I think. The class exclusive stuff with Grandmaster and Great Lord is odd though, strange. I don't quite get that, everything else is interesting. Galeforce...such a shame! I abused that maliciously in my game, helped so much, but I think they realized where it was so op. I understand that much.

Meanwhile I am still clamoring to find a Special Edition...

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"See, their morals, their code, it's a bad joke. When the chips are down, these civilized people, they'll eat each other. Dropped at the first sign of trouble. I'm not a monster. I'm just ahead of the curve."


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PostPosted: Mon Feb 15, 2016 3:32 pm 
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FSLAR wrote:
D.C. Douglas (be still my heart!)

*start of map*
"Seven turns. Seven turns is all I can spare to play with you."
*engage enemy*
"Your future hinges on this fight!"
*Critical Strike*
"Well then, I'll just have to kill you quickly."
*enemy defeated*
"I expected more from you."

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PostPosted: Mon Feb 15, 2016 3:41 pm 
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The Great B-Man wrote:
FSLAR wrote:
D.C. Douglas (be still my heart!)

*start of map*
"Seven turns. Seven turns is all I can spare to play with you."
*engage enemy*
"Your future hinges on this fight!"
*Critical Strike*
"Well then, I'll just have to kill you quickly."
*enemy defeated*
"I expected more from you."
Image

You took the words out of my mouth. I really need that special edition now!

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"See, their morals, their code, it's a bad joke. When the chips are down, these civilized people, they'll eat each other. Dropped at the first sign of trouble. I'm not a monster. I'm just ahead of the curve."


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PostPosted: Tue Feb 16, 2016 5:29 pm 
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Image Something important worth mention regarding reclassing Corrin.

Unlike Robin, who you could just reclass to whoever you bloody well felt like in Awakening, Corrin is a bit more restrictive. During your Avatar creation, you have to actually choose what your "secondary class" is, which will be the class you can freely change to using a Heart Seal (Fates version of Second Seal, minus the level reduction). However, they can still theoretically get access to every single class, and therefore, theoretically, have access to every single Skill, using the Marriage Seal and Friendship Seal.

Normally, a Friendship Seal only works with those you get an A+ Support in the same gender with, and you are restricted to one A+ per character (similar to S-Supports but it's non-repicrocal), but Corrin is unique in that s/he only needs to A Support with them, giving you access to every class you desire if you put in the time to Support everybody (which, really, you should anyway since they'll benefit from Corrin's Personal Skill). However, nobody can A+ with Corrin themselves.

However, this does mean you are still restricted as to what opposite gender options you have. Thanks to the game changing many classes to being unisex, this isn't really a problem save one specific example involving a male Corrin (if you decide not to make Oni Savage your Secondary Class and choose not to S-Support with Rinkah, you will not have access to that class and its promotions).

Other than that, there are only six class options Corrin can't ever be: Songstress, Kitsune, Nine-Tails, Wolfskin, Wolfssegner, and Villager. If you use a Friendship Seal/Marriage Seal on a character with one of these as their main class, you get access to their secondary instead. For example, instead of getting Mozu's main class of Villager, you will instead get access to Mozu's secondary class of Archer.

Speaking of customization, why not practice making your own Corrin right now?

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PostPosted: Sun Feb 21, 2016 12:56 pm 
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Image A few things I thought I'd bring up that might be of interest:

-In the Battle Preparation, you can now Pair Up before the fight starts. It's quite great, really!
-Some classes do not have a promotion (Songstress, the DLC classes, and the amiibo classes). In this case, they instead level up to 40. When it comes to reclassing, it will work like this, using a Hero's Brand as an example: If you are Level 5 unpromoted, you'll be a Level 5 Lodestar. If you are Level 5 promoted, you'll be a Level 25 Lodestar. This also works backwards (1-20 Lodestar lets you choose an unpromoted class, while 21-40 Lodestar lets you choose a promoted class).
-Skills exclusive to male/female Classes cannot be transferred from what I saw. I tried to have female Kana inherit a Lodestar Skill from my main character, but she didn't get it.
-The Weapon Triangle is actually colour-coded. Red (Swords/Magic) beats Green (Axes/Bows) beats Blue (Lances/Hidden Weapons) beats Red. This makes it easier to figure out on the fly. Just think of it like Pokémon: Fire (red) beats Grass (green) beats Water (blue) beats Fire.

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PostPosted: Wed Feb 24, 2016 12:01 am 
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well...I certainly didn't expect this

Spoiler: click to show
Image


Who'd thought working on college projects till 1:30 A.M. would pay off? I will never question my luck ever again. Or Best Buy and their occasional weirdness.

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PostPosted: Wed Feb 24, 2016 9:52 am 
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Image Ooooh, that's a nice snag! Reminds me of how you lucked out getting that Xenoblade Chronicles X one too.

Some blokes have all the luck...

Enjoy the artbook and chance to start Revelation before the rest of us! Which means you can totally skip the hardest decision of your life.

As for the rest of us...we have to suffer...

Image

---------------------------------------------

And on that note, looks like Fates became the fastest selling game in the series in North America, clocking in at 300,000 units over the weekend!

For comparison, Awakening sold 180K in its launch month. Month! Fates achieved this in 3 days!

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